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Creative Design Design Ops Digital Product design UX UX Design

UX Brighton

Well it’s been a while! But I was very glad to having bought my ticket and headed into Brighton to attend this conference once again.

Really good to see it up and running again after the break for the pandemic and good to attend a design orientated conference. I also caught up with some old designer friends that I’ve previously worked with in Brighton.

There were some inspirational speakers with the day’s theme being focused on Product Design and Management. As ever I took lots of notes to mull over and themes to explore over the coming weeks.

UX Brighton always inspires me and I enjoy the takeaways that I can bring into my design practice and career.

Categories
Design Design Ops Product design UI UX Web development

UX/UI Backlog

I’ve been working on a design audit of our live products, I’m looking for anything that will help us bring together our cross product look and feel. Picking up anything that is inconsistent in the UI and generally aiming for brand unity.

Following on from this recent work I’m capturing the UI and UX inconsistencies in the form of a UX/UI backlog. This helps to formalise the tasks in the form of user stories for our senior developers to estimate the work. This can then be scheduled in by our product owners and bought into future sprints for production.

Keeping the estimated user stories light and manageable help the work to be picked up by our dev teams when they have capacity and are available to work on the UI items.

I’m aiming to improve our products with a unified look and feel and keeping our UI consistent helps to deliver an improved user experience. This helps to bring our products to our users as a single brand.

Categories
Design Digital IA Product design UI UX

Rostering Solutions

My current UI/UX challenge is designing a complex rostering solution for NHS workers. Working in close collaboration with our stakeholders, product owners and the development teams we have been progressing through our user stories. We are working towards producing an intuaitive solution for the busy keyworkers in our hospitals.

This is part of a larger project to streamline how our health workers can plan their working days with accessible and usable shift information. We have many user groups and aim to cater for a variety of end-users who will access their information on mobile devices.

An easy to use, paperless digital staff rostering solution should make the NHS end-users’s life easier. This is a system that can be built on into the future and it’s great to be involved and to be at the heart of this health care project.

Categories
Design Design Ops Design Systems Mobile Product design UI UX

Style Guides

At the start of the year I took on a new challenge and a new job. I’m now working for a Uk based NHS approved supplier and again find myself as the sole lead UI/UX designer tasked with bringing consistency to an established product suite.

Working in the product team I began this project with a design audit in order to establish the common look and feel for the Workforce division. This is area of the business has a primary focus of working with NHS staff to roster work patterns and allow managers to organise their hospital departments.

I produced a series of screen comparisons in Figma which I went on to build into a style guide. The guide is now in its second version and is based on Atomic Design where UI components build into common, reusable design patterns and then onto page templates.

I enjoy bringing order to agile teams with organised design and having a single source of truth ultimately speeds up software production and creates an efficient production environment. I feel that this is the start of this process and I’m hoping to introduce a design system once the style guide is further along the line.

Categories
Design Design Ops Design Systems Product design UI UX

Design System Governance

I’m working on the governance process for our new design system, this sets out how the system will be used by our product teams. We work in agile so this is a key consideration when planning the system’s work flow.

Our system will be based on our digital products that we offer to B2B and B2C audiences and users groups. Using Figma for our design system gives us lots of flexibility with their shared library feature so we can control our components and design patterns look and feel across multiple products.

There are many considerations when designing a governance model which include how our scrums team members access and use the system. Our internal users will be at very different technical levels with different system needs from stakeholders to developers and we aim to engage with all of our colleagues.

I’ve started with a simple flow chart which I’ve developed to illustrate how components and patterns are created and introduced to the system as usable, tested design elements. The goverance process can be adapted as we go, as the system itself will be live and should change as we progress as a company.

I also want to encourage contribution from everyone in the company so making this process as easy as possible is important. My view is that anyone can have a good idea and not being a design team member can give an objective view on how patterns work in the real world on our live websites and apps.

I’m enjoying putting the design system governance together as it will add so much to our design and production process with consistency, accessibility and usability for our end users.

Categories
Design Design Ops Design Systems Digital UX

Design Systems

I’m currently leading on a design system project to help bring consistancy and streamline our design component production. It is the first step in a large project which is going to involve close collaboration with our UX design, development and test teams.

At the end of last year I produced a proof of concept of a design system in Figma using the built in shared library feature. This project is now going on to contribute to the design system project following my research on the industry standard approach to building an in-house system.

It’s exciting times and there are many things to consider including system governance which I’ve written a brief research report on. This will help us implement and maintain the new system and enable us to accept and build on design and product input from the wider business.

Once live our new design system will reduce our concept to launch time with a uniform look and feel to all of our digital products. The development team can build out code in multiple front-end technologies to match our design components to further reduce build time. The new system will also make our test team’s job easier with clear accessible design patterns with use cases and guidance.

Overall the new design system will improve our design to development process, this will help our scrum team members with a modern approach to design with a single source of truth.

I’m happy to be leading on this project and I feel that it is part of the future of commercial digital product design.

Categories
Design Design Ops Digital UX UX Design

UX Brighton

I attended UX Brighton last week, a conference which focuses on UX (User Experience), it was inspiring with a good mix of speaker. This year the theme was design which I particularly enjoyed as I’ve worked in this field for many years.

The conferenece was well organised and has info packed talks form a range of industry professionals, the talks were kept to a shorter length which I found refreshing.

UX Brighton was held at the Dome in Brighton, Sussex, UK which is a great venue and handy for me as I live near and work in the city.

I would recommend attending this conference if you’re interested in UX and are able to go. The talks are soon to be available on the UXBri website if you want to get a flavour of what happened on the day or get a feel for the conference.